In The Dog, players step into the shoes of a middle-aged man whose seemingly ordinary life is peppered with secrets that are difficult to keep hidden. As mundane reality continues day by day with family obligations and home life, the tension of unrevealed truths begins to surface, challenging the façade of normalcy. This setup forms the backdrop of a story where every routine action is laden with the weight of impending revelations.
This atmospheric psychological horror game immerses players in what appears to be a pivotal day in the life of the protagonist. Gameplay involves performing daily tasks typical of a family man, which serves as a canvas for the unfolding narrative. These activities, while mundane, are charged with psychological undertones and lead players deeper into the personal crisis faced by the character. The Dog is described by its creator as a brief, exploratory project completed for leisure following a more intensive development cycle. Players are invited to experience this narrative-driven game, which was conceived over several cups of coffee, adding a personal touch to its creation. The gameplay is concise, typically ranging between 5 to 10 minutes, and incorporates basic controls for movement and interaction that facilitate an easy engagement with the game’s story and setting.
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