You have an ultimate picker – an instrument to gather things you find around. Mostly, you will be gathering balls – white and colorful – but also you will collect other toys, like rubber ducklings. Your aim is to get as many of them as you can in a small amount of movements. The more you get, while the less you move, the more efficient your decisions turn to be. When you are done with gathering, you can open the picker’s gate and let the objects leave! This will bring you scores!